Back then, before the Queen, everyone had magical dice and the land prospered, as folks used their number cubes to make decisions and add some spice of randomness to their lives. They make the best of their miserable little town, often telling tales of the past. This is where young sisters Odd and Even live. It’s just a giant junkyard where people scrounge every day, shipping off metal and other useful objects in boats to unseen parts of Random for reasons they are never told. Lost in Random’s adventure begins in the land of Onecroft, which is the worst place to end up in all of Random. At the age of 12, children roll the Queen’s evil die and the number they get determines where they will live for the rest of their lives. There are six lands in Random, one for each number found on your average six-sided die. (Hence the name of the game.) Here, life is determined by the roll of a magical die wielded by the incredibly tall and scary Queen. Lost in Random is set in the world of…Random. It combines a unique world with great writing, wonderfully quirky visuals, and a combat system that’s unlike anything I’ve played before. But whenever something comes along that is not only great but also feels fresh and incredibly memorable, it reminds me of how awesome games can be. And while many of those games are good, most of them tend to blend together.
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